Programmes

Bachelor of Computer Science (Game and Mobile Development)

Full-time

Programme Overview

Developed and awarded by University of Wollongong, Australia.

It is rated 5 stars for student retention and getting a full-time job.

You can find UOW’s awards at
http://www.uow.edu.au/about/awards/index.html

This major will equip you with skills to apply techniques to the development of video games and related systems on computers and mobile platforms, including devices such as mobile phones, tablets and wearable devices.


Course Start Date & End Date

4 intakes a year (Jan, Apr, Jul & Oct)

Apr 2018 Intake

Standard Entry (3-year) – Apr 2018 – Mar 2021
Direct Entry (2-year) – Apr 2018 – Mar 2020
Direct Entry (1.5-year) – Apr 2018 – Sep 2019

Jul 2018 Intake
Standard Entry (3-year) – Jul 2018 – Jun 2021
Direct Entry (2-year) – Jul 2018 – Jun 2020
Direct Entry (1.5-year) – Jul 2018 – Dec 2019

Oct 2018 Intake
Standard Entry (3-year) – Oct 2018 – Sep 2021
Direct Entry (2-year) – Oct 2018 – Sep 2020
Direct Entry (1.5-year) – Oct 2018 – Mar 2020

Jan 2019 Intake
Standard Entry (3-year) – Jan 2019 – Dec 2021
Direct Entry (2-year) – Jan 2019 – Dec 2020
Direct Entry (1.5-year) – Jan 2019 – Jun 2020

 Note: The completion date will be as per the advanced standing offered.
 

Fee

Full Programme Fee (3 years) : S$33,384.00

Application Fee applies

All fees inclusive of prevailing GST and exclude textbooks

Scholarships & Awards

Info-communications Development Authority of Singapore (IDA)

SIM GE scholarships available

Application

Closing Date

April 2018 Intake - 31 Jan 2018


Acquire skill set for game and mobile developme career

The Game and Mobile Development major has been designed to meet the current global demand for skilled graduates in the areas of game and multimedia system development. This major will equip you with skills to apply techniques to the development of video games and related systems on computers and mobile platforms, including devices such as mobile phones, tablets and wearable devices.

Accreditations

Australian Computer Society (ACS)
The ACS has mutual recognition of qualifications with:

  • Singapore Computer Society
  • International Federation of Information Processing
  • South East Asia Regional Computer Confederation
  • Malaysia National Computer Confederation
  • Seoul Accord – mutual recognition between ABEEK (Korea), ABET (US), BCS (UK), CIPS (Canada), HKIE (HK and China), IEET (Taiwan), JABEE (Japan)

Study Opportunities (offered by UOW in Australia)

Students in the UOW programme at SIM are eligible to transfer to the Wollongong campus but subject to separate application and enrolment process. Graduates can apply to enrol in the Bachelor of Computer Science (Hons) programme at Wollongong, Australia.

Career Prospects

A career as a game developer or educational multimedia developer awaits you.  You will develop both traditional computer science skills as well as creative skills including visualisation, interaction and communication skills.  Experts in this field work in the entertainment industry, the game and mobile industry in Australia and worldwide as mobile application developers, game programmers, animators, game engine developers, mobile entertainment and multimedia designers.

 

 

Teaching Faculty

The programme is taught in Singapore, with UOW academics teaching in the final year

Mode of Delivery

The course is intensive and demanding but rewarding and achievable. Classes include face-to-face lectures, tutorials and lab sessions.

Classes in 3-hour blocks: 8:30 – 11:30am, 12noon – 3pm, or 3:30 – 6:30pm.

Intensive lectures in the final year will be delivered in a continuous block of seven days for each subject, and occasionally will be held on Saturday.

Students typically study two subjects in one session.

Programme Calendar

To be awarded the Bachelor of Computer Science (Game and Mobile Development) degree, student must complete, or exempted from completing (depending on their advanced standing status), a total of 23 modules comprising of core modules, elective modules and one final year project.
 

Core Modules list

Networks and Communications
Human Computer Interaction

Programming Fundamentals
Problem Solving
System Analysis
Data Management & Security
Object Oriented Design & Programming

Introduction to Web Technology
IT Project Management
Software Development Methodologies

Mathematics for Computer Science
Algorithms & Data Structures
Advanced Programming
Database Systems

Interactive Computer Graphics
Multicore and GPU programming
Game Engine Essentials
3D Modelling and Animation

Electives list

Cryptography and Secure Applications

Network Security

Systems Security

Distributed Systems and Cloud Computing

Big Data Management

Data Mining and Knowledge Discovery

Database Performance Tuning

Business Process Management

Strategic eBusiness Solutions

Frontend Web Programming

Principles of eBusiness

Management Information Systems

Knowledge & Information Engineering

Introduction to Management

Accounting Fundamentals in Society

Business Communications

Accounting in Organisations

Managing Human Resources

Organisational Behaviour

Organisational Analysis

Management of Change

Economic Essentials for Business

Fundamental Programming with Python

Statistics for Business

Marketing Principles

 

1 Final Year Project

Click HERE for description of modules

Candidature Period

Maximum 3 times the duration for completion under a standard full-time load, subject to meeting ongoing course progression rules.

Minimum Class Size

Minimum class size to commence: 24 students. Students will be informed 1 month prior to class commencement

Entry Requirements

  • 3 GCE ‘A’ level / 3 H2 passes plus 1 H1 pass with a minimum aggregate of 9 points where A=5, B=4, C=3, D=2, E=1 (for H1 apply half the value)*
  • Diploma: 3-year diploma from local polytechnic or its equivalent.

*Minimum Aggregate scores in the qualifications mentioned are required for entry and will be assessed by UOW.

Applicants may be admitted to different credit exemptions based on their academic results.

For information on Overseas Qualifications, click HERE
 

Course Fee

Standard Entry (3 years) : S$33,384.00 for 23 modules, payable over 12 semesters

Year 1: 8 modules
Year 2: 8 modules
Fee per module: S$1070.00

Year 3: 6 modules
Fee per module: S$2033.00

Final Year Project (FYP): 1 module
Fee per module: S$4066.00

Course fee based on credit exemptions

0.5 Year credit exemption : S$29,104.00 for 19 modules, payable over 10 semesters
1 Year credit exemption : S$24,824.00 for 15 modules, payable over 8 semesters
1.5 Year credit exemption : S$20,544.00 for 11 modules, payable over 6 semesters
 

All fees inclusive of prevailing GST (exclusive of text books)

Application Fee

Application Fee applies

Scholarships & Awards

Info-communications Development Authority of Singapore (IDA)

SIM GE scholarships available

Exemption Eligibility

Exemptions are normally granted automatically to students with relevant background. Block exemptions may be granted to students with relevant diplomas from the local polytechnics and universities.

All modules previously studied will be evaluated and compared with the requirements of the student’s programme of study and a block exemption granted where appropriate.

To obtain maximum credit exemption, applicants must have GPA of 2.0 or more (out of 4.0). Applicants with GPA below 2.0 will be assessed on a case-by-case basis.

Click HERE for exemption table

Profiles

Lecturers & Teaching Modules

Average teacher-student ratio 1:45
 

Assessment & Exams

Students are normally assessed by continuous assessment in the following form:

  • Assignments
  • Class tests
  • Laboratory exercises
  • Practical laboratory tests
  • Presentations
  • Project
  • Tutorial exercises

Some assignments and presentations will be group-based. Assessment may have a minimum achievement requirement necessary to pass.  Most modules have a final examination at the end of semester.

Academic Progress

Students are to pass all subjects within the current year of study before proceeding to the next year of study. For modules with pre-requisites, students may be required to meet the pre-requisites before undertaking the modules.

Attendance requirement

Local students: 80%
International students: 90%

Award & Graduation

The Bachelor of Computer Science (Game and Mobile Development) contain common subjects for Year 1 and 2, plus a 48-credit point programme in the final year which consists of 6 coursework subjects each worth 6 credit points and a final project worth 12 credit points.

On successful completion, graduates receive the Bachelor of Computer Science (Game and Mobile Development) awarded by the University of Wollongong.

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